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SetRayTracingIntParam

Adds a command to set an integer parameter on a RayTracingShader.
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Definition

SetRayTracingIntParam(RayTracingShader, string, int)

Adds a command to set an integer parameter on a RayTracingShader.
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

name

Name of the variable in shader code.

val

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the int value you designate as the argument for this method. To make this int value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalInt method instead.

SetRayTracingIntParam(RayTracingShader, int, int)

Adds a command to set an integer parameter on a RayTracingShader.
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val)

Parameters

rayTracingShader

RayTracingShader to set parameter for.

nameID

Property name ID. Use Shader.PropertyToID to get this ID.

val

Value to set.

Remarks

Only shaders defined in the .raytrace file can access the int value you designate as the argument for this method. To make this int value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalInt method instead.