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Unity Engine


DrawRenderer(Renderer, Material, int, int)

Add a "draw renderer" command.
Read time 1 minuteLast updated 6 days ago

Definition

public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass)

Parameters

renderer

Renderer to draw.

material

Material to use.

submeshIndex

Which subset of the mesh to render.

shaderPass

Which pass of the shader to use (default is -1, which renders all passes).

Remarks

Note that the rendered mesh will not have any lighting related shader data (light colors, directions, shadows, light and reflection probes etc.) set up. If the shader used by the material uses any lighting related variables, the results are undefined.
Additional Resources: CommandBuffer.DrawMesh.