DrawRenderer(Renderer, Material, int, int)
Add a "draw renderer" command.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass)
Parameters
Remarks
Note that the rendered mesh will not have any lighting related shader data (light colors, directions, shadows, light and reflection probes etc.) set up. If the shader used by the material uses any lighting related variables, the results are undefined.
Additional Resources: CommandBuffer.DrawMesh.