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Unity Engine


SetGlobalTexture

Add a "set global shader texture property" command, referencing a RenderTexture.
Read time 1 minuteLast updated 5 days ago

Definition

SetGlobalTexture(string, RenderTargetIdentifier)

Add a "set global shader texture property" command, referencing a RenderTexture.
public void SetGlobalTexture(string name, RenderTargetIdentifier value)

Parameters

Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. Additional Resources: RenderTargetIdentifier, RenderTextureSubElement.

SetGlobalTexture(int, RenderTargetIdentifier)

Add a "set global shader texture property" command, referencing a RenderTexture.
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value)

Parameters

Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. Additional Resources: RenderTargetIdentifier, RenderTextureSubElement.

SetGlobalTexture(string, RenderTargetIdentifier, RenderTextureSubElement)

Add a "set global shader texture property" command, referencing a RenderTexture.
public void SetGlobalTexture(string name, RenderTargetIdentifier value, RenderTextureSubElement element)

Parameters

Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. Additional Resources: RenderTargetIdentifier, RenderTextureSubElement.

SetGlobalTexture(int, RenderTargetIdentifier, RenderTextureSubElement)

Add a "set global shader texture property" command, referencing a RenderTexture.
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element)

Parameters

Remarks

When the command buffer will be executed, a global shader texture property will be set at this point. The effect is as if Shader.SetGlobalTexture was called, but with a RenderTexture instead of a Texture. Additional Resources: RenderTargetIdentifier, RenderTextureSubElement.