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Unity Engine

Unity Engine

SetLateLatchProjectionMatrices(Matrix4x4[])

Set the current stereo projection matrices for late latching. Stereo matrices is passed in as an array of two matrices.
Read time 1 minuteLast updated 2 months ago

Definition

public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat)

Parameters

projectionMat

Stereo projection matrices.

Remarks

This function is intended for the Universal Render Pipeline (URP) for late latching.