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Unity Engine


NextSubPass()

Start the next native subpass as discribed by CommandBuffer.BeginRenderPass.
Read time 1 minuteLast updated 5 days ago

Definition

public void NextSubPass()

Remarks

This can only be called during an active native render pass (encapsulated by CommandBuffer.BeginRenderPass and CommandBuffer.EndRenderPass). You need to call this function for every subpass listed in CommandBuffer.BeginRenderPass expect for the first subpass (implicitly called by BeginRenderPass).