Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


rigidbody

The Rigidbody2D that the Collider2D detected by the physics query is attached to.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Rigidbody2D rigidbody { get; }

Remarks

When the RaycastHit2D result is returned from a physics query, the
collider
refers to the specific Collider2D that was detected however
rigidbody
refers to the Rigidbody2D the Collider2D is attached to.
In the case where the Collider2D is not attached to a Rigidbody2D then
rigidbody
will be NULL.
NOTE:
rigidbody
is equivalent to using _attachedRigidbody and is provided for convenience only.
Additional Resources: _collider, Rigidbody2D

Examples

using UnityEngine;public class ExampleClass : MonoBehaviour{ public Vector2 direction; void Update() { // Cast a ray in the specified direction. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction); // If something was hit and it was attached to a rigidbody then move the rigidbody to the world origin. if (hit && hit.rigidbody) hit.rigidbody.position = Vector2.zero; }}