Ray
Creates a ray starting at origin along direction.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Ray(Vector3, Vector3)
Creates a ray starting at along .
origindirectionpublic Ray(Vector3 origin, Vector3 direction)
Parameters
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { // Create a ray from the transform position along the transform's z-axis Ray ray = new Ray(transform.position, transform.forward); }}
Ray(Vector3, Vector3)
Creates a ray starting at along .
origindirectionpublic Ray(in Vector3 origin, in Vector3 direction)
Parameters
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { // Create a ray from the transform position along the transform's z-axis Ray ray = new Ray(transform.position, transform.forward); }}