ToAngleAxis(out float, out Vector3)
Converts a rotation to angle-axis representation.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ToAngleAxis(float, Vector3)
public void ToAngleAxis(out float angle, out Vector3 axis)
Parameters
Remarks
This method decomposes the quaternion into an angle (in degrees) and a unit vector representing the axis of rotation. Normalize the quaternion before calling this method, otherwise Unity throws an exception.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Extracts the angle - axis from euler angle rotation Quaternion rotation = Quaternion.Euler(0, 90, 0); rotation.ToAngleAxis(out float angle, out Vector3 axis); // angle is 90 // axis is (0, 1, 0) // Extracts the angle - axis rotation from the transform rotation float transformRotationAngle = 0.0f; Vector3 transformRotationAxis = Vector3.zero; transform.rotation.ToAngleAxis(out transformRotationAngle, out transformRotationAxis); }}