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Unity Engine


operator ==(Quaternion, Quaternion)

Are two quaternions equal to each other?
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool operator ==(Quaternion lhs, Quaternion rhs)

Parameters

Returns

Type

Description

bool

Remarks

This function tests whether dot product of two quaternions is close to 1.0.
Note that because quaternions can represent rotations that are up to two full revolutions (720 degrees), this comparison can return
false
even if resulting rotations look the same.