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subStepLostTime

The amount of simulation time that has been "lost" due to simulation sub-stepping hitting the maximum number of allowed sub-steps.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float subStepLostTime { get; }

Remarks

When simulation sub-stepping occurs, the number of sub-steps that run are limited to _maxSubStepCount. This can result is "lost" simulation time which is monitored and is available for analysis here. The cost of sub-stepping should be monitored with the Unity Profiler using the Physics 2D Module.