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Unity Engine


syncContinuousFixturesPerJob

Controls the minimum number of fixtures to synchronize in the broadphase during continuous island solving in each simulation job.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public int syncContinuousFixturesPerJob { get; set; }

Remarks

For an overview of these properties and advice on how to use them, see PhysicsJobOptions2D.
The following job profiler names are affected by this property:
• Physics2D.SynchronizeContinuousFixturesJob.