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Unity Engine


OverlapSphereCommand

Create an OverlapSphereCommand.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule

OverlapSphereCommand(Vector3, float, QueryParameters)

Create an OverlapSphereCommand.
public OverlapSphereCommand(Vector3 point, float radius, QueryParameters queryParameters)

Parameters

point

The center of the sphere.

radius

The radius of the sphere.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Remarks

This query is run in the default physics scene.

OverlapSphereCommand(PhysicsScene, Vector3, float, QueryParameters)

Create an OverlapSphereCommand.
public OverlapSphereCommand(PhysicsScene physicsScene, Vector3 point, float radius, QueryParameters queryParameters)

Parameters

physicsScene

The physics scene to run the overlap sphere query in.

point

The center of the sphere.

radius

The radius of the sphere.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.