ScheduleBatch(NativeArray<OverlapCapsuleCommand>, NativeArray<ColliderHit>, int, int, JobHandle)
Schedule a batch of overlap capsule commands to perform in a job.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static JobHandle ScheduleBatch(NativeArray<OverlapCapsuleCommand> commands, NativeArray<ColliderHit> results, int minCommandsPerJob, int maxHits, JobHandle dependsOn = default)
Parameters
A NativeArray of the OverlapCapsuleCommands to perform.
A NativeArray of the ColliderHits where the results of the commands are stored.
The minimum number of commands to perform in a single job.
The maximum number of Colliders the overlap can hit.
A JobHandle of a job which must be completed before the overlap capsule starts.
Returns
Type | Description |
|---|---|
| JobHandle | The JobHandle of the job wich will perform the overlap capsule. |