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Unity Engine


SetColumn

Sets a column of the matrix.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetColumn(int, Vector4)

Sets a column of the matrix.
public void SetColumn(int index, Vector4 column)

Parameters

index


column

Remarks

You use this to build transformation matrices using right, up and forward vectors:
using UnityEngine;public class ExampleScript : MonoBehaviour{ // build a matrix from a transform. Matrix4x4 matrix = new Matrix4x4(); /// Build a matrix from a transform. void Start() { matrix.SetColumn(0, transform.right); matrix.SetColumn(1, transform.up); matrix.SetColumn(2, transform.forward); var p = transform.position; matrix.SetColumn(3, new Vector4(p.x, p.y, p.z, 1)); }}
The i-th column is set from
v
.
i
must be from 0 to 3 inclusive.
Additional Resources: Matrix4x4.GetColumn.

SetColumn(int, Vector4)

Sets a column of the matrix.
public void SetColumn(int index, in Vector4 column)

Parameters

index


column

Remarks

You use this to build transformation matrices using right, up and forward vectors:
using UnityEngine;public class ExampleScript : MonoBehaviour{ // build a matrix from a transform. Matrix4x4 matrix = new Matrix4x4(); /// Build a matrix from a transform. void Start() { matrix.SetColumn(0, transform.right); matrix.SetColumn(1, transform.up); matrix.SetColumn(2, transform.forward); var p = transform.position; matrix.SetColumn(3, new Vector4(p.x, p.y, p.z, 1)); }}
The i-th column is set from
v
.
i
must be from 0 to 3 inclusive.
Additional Resources: Matrix4x4.GetColumn.