LOD(float, Renderer[])
Construct a LOD.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)
Parameters
The screen relative height to use for the transition [0-1].
An array of renderers to use for this LOD level.