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Unity Engine


LOD(float, Renderer[])

Construct a LOD.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)

Parameters

screenRelativeTransitionHeight

The screen relative height to use for the transition [0-1].

renderers

An array of renderers to use for this LOD level.