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Unity Engine


implicit operator LayerMask(int)

Implicitly converts an integer to a LayerMask.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

implicit operator LayerMask(LayerMas)

public static implicit operator LayerMask(int intVal)

Parameters

intVal

Returns

Type

Description

LayerMask

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Converts an int to a layer mask and prints all the layer names. // As the value is 3, it will print "Default" and "TransparentFX". // 2^0 + 2^1 = 1 + 2 = 3 int number = 3; LayerMask layerMask; // ✅ This line is the key to this example: // Implicitly converts the integer 'number' into a LayerMask. // This uses LayerMask.LayerMask implicitly. layerMask = number; for (int i = 0; i < 32; i++) { if ((layerMask.value & (1 << i)) != 0) { Debug.Log($"Layer {i}: {LayerMask.LayerToName(i)}"); } } }}