inWeight
Sets the incoming weight for this key. The incoming weight affects the slope of the curve from the previous key to this key.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public float inWeight { get; set; }
Remarks
The weight is a value between 0 and 1. Set Keyframe.weightedMode to WeightedMode.In or WeightedMode.Both to include weight when calculating the slope of the incoming curve.
Additional Resources: Keyframe.outWeight.
Examples
using UnityEngine;public class KeyFrameWeightExample : MonoBehaviour{ AnimationCurve animCurve = null; void Start() { Keyframe[] ks = new Keyframe[3]; ks[0] = new Keyframe(0f, 0f); ks[0].weightedMode = WeightedMode.In; ks[0].inWeight = 0.5f; ks[1] = new Keyframe(4f, 0f); ks[1].weightedMode = WeightedMode.In; ks[1].inWeight = 0f; // Zero weight. The segment will be linear if previous keyframe <see cref="UnityEngine.Keyframe.outWeight"></see> is also zero. ks[2] = new Keyframe(6f, 0f); ks[2].weightedMode = WeightedMode.In; ks[2].inWeight = 1f / 3f; // 1/3 is the default weight in <see cref="UnityEngine.WeightedMode.None"></see> weightedMode. animCurve = new AnimationCurve(ks); } void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0f); }}