positionSpring
Strength of a rubber-band pull toward the defined direction. Only used if mode includes Position.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public float positionSpring { get; set; }
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Create a JointDrive, configure it, and assign it to the zDrive of a ConfigurableJoint. void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive { positionSpring = 50, // Add a spring force to pull toward the target position positionDamper = 10, // Dampen oscillations maximumForce = Mathf.Infinity // Allow unlimited force }; joint.zDrive = drive; // Assign the configured drive to the zDrive of the joint }}