rootMotionBoneName
The name of the Transform to use as the root.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public string rootMotionBoneName { get; set; }
Remarks
Set to designate which Transform to use as the source of Root Motion. This property is valid for Humanoid and Generic avatars.