Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


rootMotionBoneName

The name of the Transform to use as the root.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public string rootMotionBoneName { get; set; }

Remarks

Set to designate which Transform to use as the source of Root Motion. This property is valid for Humanoid and Generic avatars.