humanName
The name of the Mecanim human bone to which the bone from the model is mapped.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public string humanName { get; set; }
Remarks
To get a list of all available human bones, use HumanTrait.BoneName.