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Unity Engine


cpuTimeFrameComplete

This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public ulong cpuTimeFrameComplete

Remarks

The CPU clock time at the point when the GPU finishes rendering the frame. On most platforms, this value is calculated and equals FrameTiming.firstSubmitTimestamp + FrameTiming.gpuFrameTime.
Use FrameTimingManager.GetCpuTimerFrequency to convert timestamps to seconds.

Examples

using UnityEngine;class Example{ static readonly double k_CpuTimerFrequency = FrameTimingManager.GetCpuTimerFrequency(); public static double TimestampToMilliseconds(ulong timestamp) { return (timestamp * 1000.0) / k_CpuTimerFrequency; }}