cpuTimeFrameComplete
This is the CPU clock time at the point GPU finished rendering the frame and interrupted the CPU.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public ulong cpuTimeFrameComplete
Remarks
The CPU clock time at the point when the GPU finishes rendering the frame. On most platforms, this value is calculated and equals FrameTiming.firstSubmitTimestamp + FrameTiming.gpuFrameTime.
Use FrameTimingManager.GetCpuTimerFrequency to convert timestamps to seconds.
Examples
using UnityEngine;class Example{ static readonly double k_CpuTimerFrequency = FrameTimingManager.GetCpuTimerFrequency(); public static double TimestampToMilliseconds(ulong timestamp) { return (timestamp * 1000.0) / k_CpuTimerFrequency; }}