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Unity Engine


operator >=(EntityId, EntityId)

Determines whether the first EntityId is greater than or equal to the second.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool operator >=(EntityId left, EntityId right)

Parameters

Returns

Type

Description

boolTrue if the first EntityId is greater than or equal to the second; otherwise, false.

Remarks

The ordering of
EntityId
values is arbitrary and does not reflect creation order or any other meaningful property. Do not rely on the comparison result for anything other than establishing a consistent ordering for data structures that require it.