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Unity Engine


r

Red component of the color.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float r

Remarks

The value ranges from 0 to 1.

Examples

//Attach this script to a GameObject with a Renderer attached to it//Use the sliders in Play Mode to change the Color of the GameObject's Materialusing UnityEngine;public class Example : MonoBehaviour{ Renderer m_Renderer; //Set the Color to white to start off public Color color = Color.white; void Start() { //Fetch the Renderer of the GameObject m_Renderer = GetComponent<Renderer>(); } private void OnGUI() { //Sliders for the red, green and blue components of the Color color.r = GUI.HorizontalSlider(new Rect(0, 00, 100, 30), color.r, 0, 1); color.g = GUI.HorizontalSlider(new Rect(0, 40, 100, 30), color.g, 0, 1); color.b = GUI.HorizontalSlider(new Rect(0, 80, 100, 30), color.b, 0, 1); //Set the Color of the GameObject's Material to the new Color m_Renderer.material.color = color; }}