operator *
Multiplies two colors together. Each component is multiplied separately.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Operator
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
operator *(Color, Color)
Multiplies two colors together. Each component is multiplied separately.
public static Color operator *(Color a, Color b)
Parameters
Returns
Type | Description |
|---|---|
| Color |
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color grayColor = Color.gray * Color.white; }}
operator *(Color, Vector4)
Multiplies two colors together. Each component is multiplied separately.
public static Color operator *(Color a, Vector4 b)
Parameters
Returns
Type | Description |
|---|---|
| Color |
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color grayColor = Color.gray * Color.white; }}
operator *(Color, float)
Multiplies color by the float . Each color component is scaled separately.
abpublic static Color operator *(Color a, float b)
Parameters
Returns
Type | Description |
|---|---|
| Color |
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color whiteColor = Color.gray * 2; }}
operator *(float, Color)
Multiplies color by the float . Each color component is scaled separately.
abpublic static Color operator *(float b, Color a)
Parameters
Returns
Type | Description |
|---|---|
| Color |
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Color whiteColor = 2 * Color.gray; }}