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Unity Engine


Dispose()

Disposes of the native memory allocated by the collection.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public void Dispose()

Remarks

If the ColliderArray2D.Length is zero, calling Dispose is optional as no memory would have been allocated in that case.