size
The total size of the box. This is always twice as large as the Bounds.extents.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Vector3 size { readonly get; set; }
Remarks
size.x is the width, size.y is the height and size.z is the depth of the box. Note that size is given in world size. A Bound surrounding a tall human might have size.y approximately 2.0f, meaning a 2 meter height body.
Examples
//This script outputs the size of the Collider bounds to the consoleusing UnityEngine;public class Example : MonoBehaviour{ Collider m_Collider; Vector3 m_Size; void Start() { //Fetch the Collider from the GameObject m_Collider = GetComponent<Collider>(); //Fetch the size of the Collider volume m_Size = m_Collider.bounds.size; //Output to the console the size of the Collider volume Debug.Log("Collider Size : " + m_Size); }}