SetMinMax
Sets the bounds to the min and max value of the box.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetMinMax(Vector3, Vector3)
Sets the bounds to the and value of the box.
minmaxpublic void SetMinMax(Vector3 min, Vector3 max)
Parameters
Remarks
Using this function is faster than assigning and separately.
minmaxExamples
using UnityEngine;[ExecuteAlways]public class BoundsSetMinMaxExample : MonoBehaviour{ // These represent the corners of the box in world space. // 'min' is the corner with the smallest X, Y, and Z values — typically bottom-left-back. // 'max' is the corner with the largest X, Y, and Z values — typically top-right-front. public Vector3 min = new Vector3(-1, -1, -1); // Bottom-left-back public Vector3 max = new Vector3(1, 1, 1); // Top-right-front public Color gizmoColor = Color.cyan; private Bounds bounds; void Update() { // Sets the bounds using the min (smallest XYZ) and max (largest XYZ) corners bounds.SetMinMax(min, max); } void OnDrawGizmos() { // Draw the bounding box as a wireframe cube in the Scene view Gizmos.color = gizmoColor; Gizmos.DrawWireCube(bounds.center, bounds.size); // Optional: draw small spheres at min and max points for visual clarity Gizmos.color = Color.red; Gizmos.DrawSphere(min, 0.1f); // Bottom-left-back (min) Gizmos.color = Color.green; Gizmos.DrawSphere(max, 0.1f); // Top-right-front (max) }}
SetMinMax(Vector3, Vector3)
Sets the bounds to the and value of the box.
minmaxpublic void SetMinMax(in Vector3 min, in Vector3 max)
Parameters
Remarks
Using this function is faster than assigning and separately.
minmaxExamples
using UnityEngine;[ExecuteAlways]public class BoundsSetMinMaxExample : MonoBehaviour{ // These represent the corners of the box in world space. // 'min' is the corner with the smallest X, Y, and Z values — typically bottom-left-back. // 'max' is the corner with the largest X, Y, and Z values — typically top-right-front. public Vector3 min = new Vector3(-1, -1, -1); // Bottom-left-back public Vector3 max = new Vector3(1, 1, 1); // Top-right-front public Color gizmoColor = Color.cyan; private Bounds bounds; void Update() { // Sets the bounds using the min (smallest XYZ) and max (largest XYZ) corners bounds.SetMinMax(min, max); } void OnDrawGizmos() { // Draw the bounding box as a wireframe cube in the Scene view Gizmos.color = gizmoColor; Gizmos.DrawWireCube(bounds.center, bounds.size); // Optional: draw small spheres at min and max points for visual clarity Gizmos.color = Color.red; Gizmos.DrawSphere(min, 0.1f); // Bottom-left-back (min) Gizmos.color = Color.green; Gizmos.DrawSphere(max, 0.1f); // Top-right-front (max) }}