IsName(string)
Checks if name matches the name of the active state in the state machine.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public bool IsName(string name)
Parameters
The name to check.
Returns
Type | Description |
|---|---|
| bool | True if the animation state has the given name, false otherwise. |
Remarks
The name should be in the form Layer.Name or Layer.SubStateMachine.Name. For example, or .
Base.IdleBase.RunSM.JogForwardThis method calls Animator.StringToHash on the name parameter and compares it to _shortNameHash and _fullPathHash internally. If you call this method often, consider precomputing the hash of the name to improve performance.
Additional Resources: Animator.StringToHash, AnimatorStateInfo.IsTag
Examples
// This script demonstrates how to check if the current state of an Animator has a specific name.using UnityEngine;[RequireComponent(typeof(Animator))]public class AnimatorStateInfoIsNameExample : MonoBehaviour{ // The Animator component on the GameObject this script is attached to. Animator m_Animator; void Start() { m_Animator = GetComponent<Animator>(); } void Update() { // If the current state has the specified name, log a message. var stateInfo = m_Animator.GetCurrentAnimatorStateInfo(0); if (stateInfo.IsName("Base.Idle")) { Debug.Log($"Currently in state Base.Idle."); } }}