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Unity Engine


SnapValue

Rounds value to the closest multiple of snap if snapping is active (refer to EditorSnapSettings.incrementalSnapActive ). Note that snap can only be positive.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

SnapValue(float, float)

Rounds
value
to the closest multiple of
snap
if snapping is active (refer to EditorSnapSettings.incrementalSnapActive). Note that snap can only be positive.
public static float SnapValue(float value, float snap)

Parameters

value

The value to snap.

snap

The increment to snap to.

Returns

Type

Description

floatIf (refer to EditorSnapSettings.incrementalSnapActive) is active, rounds
value
to the closest multiple of
snap
(snap can only be positive).

SnapValue(Vector2, Vector2)

Rounds
value
to the closest multiple of
snap
if snapping is active. Note that snap can only be positive.
public static Vector2 SnapValue(Vector2 value, Vector2 snap)

Parameters

value

The value to snap.

The increment to snap to.

Returns

Type

Description

Vector2If snapping is active, rounds
value
to the closest multiple of
snap
(snap can only be positive).

SnapValue(Vector3, Vector3)

Rounds
value
to the closest multiple of
snap
if snapping is active. Note that snap can only be positive.
public static Vector3 SnapValue(Vector3 value, Vector3 snap)

Parameters

value

The value to snap.

The increment to snap to.

Returns

Type

Description

Vector3If snapping is active, rounds
value
to the closest multiple of
snap
(snap can only be positive).