ObjectFactory
Use the DefaultObject to create a new UnityEngine.Object in the editor.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static class ObjectFactory
Remarks
The creation process handles Undo registration and applies default values from your project.
Static Methods
Method | Description |
|---|---|
| AddComponent | Creates a new component and adds it to the specified GameObject. |
| CreateGameObject | Creates a new GameObject. |
| CreateInstance | Create a new instance of the given type. |
| CreatePrimitive | Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager. |
| PlaceGameObject | Place the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects. |
Static Events
Member | Description |
|---|---|
| componentWasAdded | This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory. |