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Unity Engine


PlaceGameObject(GameObject, GameObject)

Place the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void PlaceGameObject(GameObject go, GameObject parent = null)

Parameters

The GameObject to be initialized.

An optional GameObject to be set as the parent.

Remarks

Use this method to create GameObjects centered in the Scene View or at world origin, depending on user preference. This method also ensures that the GameObject has a unique name, also as defined by preferences.

Examples

using UnityEditor;using UnityEngine;// Creates a new GameObject with the same preferences that built-in GameObjects instantiate with.class CreateGameObjectExample{ [MenuItem("GameObject/3D Object/My Cube")] static void CreateCube(MenuCommand command) { var gameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); ObjectFactory.PlaceGameObject(gameObject, command.context as GameObject); }}