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Unity Engine


PhysicsEditorMeshExtensions

Extension methods for the Mesh class to configure pre-baked collision data.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static class PhysicsEditorMeshExtensions

Remarks

This class provides extension methods that allow you to control whether collision data should be pre-baked into mesh assets during player builds. Pre-baking collision data improves runtime performance when meshes are used with MeshCollider components.

Static Methods

Method

Description

HasPreBakeCollisionMeshChecks whether the mesh should pre-bake collision data during a player build.
SetPreBakeCollisionMeshEnables or disables pre-baked collision data for this mesh.