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Unity Engine


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Unity Engine


AudioImporter

Use this class to modify AudioClip import settings from editor scripts.
Read time 5 minutesLast updated 2 days ago

Definition

public sealed class AudioImporter : AssetImporter

Remarks

Use these settings to ensure all or a subset of your audio files have the same import settings. You can also edit these settings in the Audio Clip Inspector.
Additional Resources: AudioClip

Examples

// This script adds a new menu item to the Unity Editor. Select the menu item to change the settings of and reimport audio from a certain folder. using UnityEditor;using UnityEngine; public class AudioImporterExample{ // Creates a new menu item in Unity Editor. [MenuItem("Tools/Reimport sounds with new settings")] public static void SetAllToAmbisonic() { // Put the audio that you want to change in this directory. string folderPath = "Assets/Sounds"; // Find all AudioClip assets in the specified folder. string[] guids = AssetDatabase.FindAssets("t:AudioClip", new[] { folderPath }); foreach (string guid in guids) { // Get the paths to the audio clips. string assetPath = AssetDatabase.GUIDToAssetPath(guid); // Get the AudioImporter for this audio clip. AudioImporter importer = AssetImporter.GetAtPath(assetPath) as AudioImporter; if (importer != null) { // Change the importer settings. importer.ambisonic = true; importer.loadInBackground = true; importer.forceToMono = false; // Reimport the asset to apply changes. AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate); Debug.Log($"Changed '{assetPath}' settings."); } } }}

Properties

Property

Description

ambisonicEnable this property to treat the audio clip as ambisonic.
defaultSampleSettingsThe default sample settings for the AudioClip importer.
forceToMonoForce audioclips to mono sound type, so all audio plays through a single channel.
loadInBackgroundCorresponding to the "Load In Background" flag in the AudioClip inspector, when this flag is set, the loading of the clip will happen delayed without blocking the main thread.

Methods

Method

Description

ClearSampleSettingOverrideClears the sample settings override for the given platform.
ContainsSampleSettingsOverrideReturns whether the sample settings for a specified build target are currently overridden.
GetOverrideSampleSettingsReturn the current override settings for the given platform.
SetOverrideSampleSettingsSets the override sample settings for the given platform.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.