Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SaveAndReimport()

Save asset importer settings if asset importer is dirty.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public void SaveAndReimport()

Remarks

Under the hood this calls AssetDatabase.ImportAsset. Additional Resources: EditorUtility.SetDirty.

Examples

using UnityEngine;using UnityEditor;public class SaveAndReinportExample : MonoBehaviour{ [MenuItem("Tools/SaveAndReimportExample")] static void Example() { var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); //Setting asset as dirty to mark it for reimport EditorUtility.SetDirty(importer); //Save and reimport to apply changes importer.SaveAndReimport(); }}