CreatePrimitive(PrimitiveType)
Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static GameObject CreatePrimitive(PrimitiveType type)
Parameters
The type of primitive to create.
Returns
Type | Description |
|---|---|
| GameObject |
Examples
using UnityEngine;using UnityEditor;public class CreatePrimitiveExample{ [MenuItem("ObjectFactoryExample/Create Cube GameObject")] public void CreateCubeEditor() { Selection.activeGameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); }}