Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


FreeMoveHandle

Make an unconstrained movement handle.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

FreeMoveHandle(Vector3, float, Vector3, CapFunction)

Make an unconstrained movement handle.
public static Vector3 FreeMoveHandle(Vector3 position, float size, Vector3 snap, Handles.CapFunction capFunction)

Parameters

position

The position of the handle in the space of Handles.matrix.

size

The size of the handle in the space of Handles.matrix. Use HandleUtility.GetHandleSize if you want a constant screen-space size.

The snap increment on all axes. See Handles.SnapValue.

capFunction

The function to call for doing the actual drawing.

Returns

Type

Description

Vector3The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.

Remarks

This handle can move freely in all directions. Hold down Ctrl (Cmd on macOS) to snap to the grid (see PositioningGameObjects). Hold Ctrl-Shift (Cmd-Shift on macOS) to snap the object to any Collider surface under the mouse pointer.
FreeMoveHandle (FreeMoveHandle)
Free Move handle in the Scene View.
Add the following script to your Assets folder as FreeMoveHandleExample.cs and add the FreeMoveHandleExample component to an object in a Scene.
using UnityEngine;[ExecuteInEditMode]public class FreeMoveHandleExample : MonoBehaviour{ public Vector3 targetPosition { get { return m_TargetPosition; } set { m_TargetPosition = value; } } [SerializeField] private Vector3 m_TargetPosition = new Vector3(1f, 0f, 2f); public virtual void Update() { transform.LookAt(m_TargetPosition); }}
Add the following script to Assets/Editor as FreeMoveHandleExampleEditor.cs and select the object with the FreeMoveHandleExample component.
using UnityEditor;using UnityEngine;[CustomEditor(typeof(FreeMoveHandleExample)), CanEditMultipleObjects]public class FreeMoveHandleExampleEditor : Editor{ protected virtual void OnSceneGUI() { FreeMoveHandleExample example = (FreeMoveHandleExample)target; float size = HandleUtility.GetHandleSize(example.targetPosition) * 0.5f; Vector3 snap = Vector3.one * 0.5f; EditorGUI.BeginChangeCheck(); Vector3 newTargetPosition = Handles.FreeMoveHandle(example.targetPosition, size, snap, Handles.RectangleHandleCap); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(example, "Change Look At Target Position"); example.targetPosition = newTargetPosition; example.Update(); } }}

FreeMoveHandle(int, Vector3, float, Vector3, CapFunction)

Make an unconstrained movement handle.
public static Vector3 FreeMoveHandle(int controlID, Vector3 position, float size, Vector3 snap, Handles.CapFunction capFunction)

Parameters

controlID

The control ID for the handle.

position

The position of the handle in the space of Handles.matrix.

size

The size of the handle in the space of Handles.matrix. Use HandleUtility.GetHandleSize if you want a constant screen-space size.

The snap increment on all axes. See Handles.SnapValue.

capFunction

The function to call for doing the actual drawing.

Returns

Type

Description

Vector3The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function.

Remarks

This handle can move freely in all directions. Hold down Ctrl (Cmd on macOS) to snap to the grid (see PositioningGameObjects). Hold Ctrl-Shift (Cmd-Shift on macOS) to snap the object to any Collider surface under the mouse pointer.
FreeMoveHandle (FreeMoveHandle)
Free Move handle in the Scene View.
Add the following script to your Assets folder as FreeMoveHandleExample.cs and add the FreeMoveHandleExample component to an object in a Scene.
using UnityEngine;[ExecuteInEditMode]public class FreeMoveHandleExample : MonoBehaviour{ public Vector3 targetPosition { get { return m_TargetPosition; } set { m_TargetPosition = value; } } [SerializeField] private Vector3 m_TargetPosition = new Vector3(1f, 0f, 2f); public virtual void Update() { transform.LookAt(m_TargetPosition); }}
Add the following script to Assets/Editor as FreeMoveHandleExampleEditor.cs and select the object with the FreeMoveHandleExample component.
using UnityEditor;using UnityEngine;[CustomEditor(typeof(FreeMoveHandleExample)), CanEditMultipleObjects]public class FreeMoveHandleExampleEditor : Editor{ protected virtual void OnSceneGUI() { FreeMoveHandleExample example = (FreeMoveHandleExample)target; float size = HandleUtility.GetHandleSize(example.targetPosition) * 0.5f; Vector3 snap = Vector3.one * 0.5f; EditorGUI.BeginChangeCheck(); Vector3 newTargetPosition = Handles.FreeMoveHandle(example.targetPosition, size, snap, Handles.RectangleHandleCap); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(example, "Change Look At Target Position"); example.targetPosition = newTargetPosition; example.Update(); } }}