RadiusHandle
Make a Scene view radius handle.
Read time 2 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
RadiusHandle(Quaternion, Vector3, float, bool)
Make a Scene view radius handle.
public static float RadiusHandle(Quaternion rotation, Vector3 position, float radius, bool handlesOnly)
Parameters
The orientation of the handle in 3D space.
The center of the handle in 3D space.
Radius to modify.
Whether to omit the circular outline of the radius and only draw the point handles.
Returns
Type | Description |
|---|---|
| float | The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. |
Remarks

RadiusHandle on the Scene View.
// Name this script "EffectRadiusEditor"using UnityEngine;using UnityEditor;[CustomEditor(typeof(EffectRadius))]public class EffectRadiusEditor : Editor{ public void OnSceneGUI() { EffectRadius t = (target as EffectRadius); EditorGUI.BeginChangeCheck(); float areaOfEffect = Handles.RadiusHandle(Quaternion.identity, t.transform.position, t.areaOfEffect); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Changed Area Of Effect"); t.areaOfEffect = areaOfEffect; } }}
And the Script attached to this GameObject:
// Name this script "EffectRadius"using UnityEngine;using System.Collections;public class EffectRadius : MonoBehaviour{ public float areaOfEffect = 1;}
RadiusHandle(Quaternion, Vector3, float)
Make a Scene view radius handle.
public static float RadiusHandle(Quaternion rotation, Vector3 position, float radius)
Parameters
The orientation of the handle in 3D space.
The center of the handle in 3D space.
Radius to modify.
Returns
Type | Description |
|---|---|
| float | The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the same value as you passed into the function. |
Remarks

RadiusHandle on the Scene View.
// Name this script "EffectRadiusEditor"using UnityEngine;using UnityEditor;[CustomEditor(typeof(EffectRadius))]public class EffectRadiusEditor : Editor{ public void OnSceneGUI() { EffectRadius t = (target as EffectRadius); EditorGUI.BeginChangeCheck(); float areaOfEffect = Handles.RadiusHandle(Quaternion.identity, t.transform.position, t.areaOfEffect); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Changed Area Of Effect"); t.areaOfEffect = areaOfEffect; } }}
And the Script attached to this GameObject:
// Name this script "EffectRadius"using UnityEngine;using System.Collections;public class EffectRadius : MonoBehaviour{ public float areaOfEffect = 1;}