MakeBezierPoints(Vector3, Vector3, Vector3, Vector3, int)
Retuns an array of points to representing the bezier curve.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static Vector3[] MakeBezierPoints(Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent, int division)
Parameters
Returns
Type | Description |
|---|---|
| Vector3[] |
Remarks
The argument provides the number of lines used to make the bezier curve.
divisionAdditional Resources: Handles.DrawBezier.
using UnityEngine;using UnityEditor;// Generates 20 points that define the bezier curve[CustomEditor(typeof(DrawBezier))]public class DrawBezierExample : Editor{ private Vector3[] points; private void OnSceneGUI() { points = Handles.MakeBezierPoints( new Vector3(1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.75f, 0.75f), new Vector3(1.0f, -0.75f, -0.75f), 20); Handles.DrawAAPolyLine(points); }}
This is the second script:
using UnityEngine;// The class called by the DrawBezierExamplepublic class DrawBezier : MonoBehaviour{ // no script needed, just the class}