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Unity Engine


MakeBezierPoints(Vector3, Vector3, Vector3, Vector3, int)

Retuns an array of points to representing the bezier curve.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static Vector3[] MakeBezierPoints(Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent, int division)

Parameters

startPosition


endPosition


startTangent


endTangent


division

Returns

Type

Description

Vector3[]

Remarks

The
division
argument provides the number of lines used to make the bezier curve.
Additional Resources: Handles.DrawBezier.
using UnityEngine;using UnityEditor;// Generates 20 points that define the bezier curve[CustomEditor(typeof(DrawBezier))]public class DrawBezierExample : Editor{ private Vector3[] points; private void OnSceneGUI() { points = Handles.MakeBezierPoints( new Vector3(1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(-1.0f, 0.75f, 0.75f), new Vector3(1.0f, -0.75f, -0.75f), 20); Handles.DrawAAPolyLine(points); }}
This is the second script:
using UnityEngine;// The class called by the DrawBezierExamplepublic class DrawBezier : MonoBehaviour{ // no script needed, just the class}