renderingLayerMask
A mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public uint renderingLayerMask { readonly get; set; }
Examples
uniform float4 unity_RenderingLayer;// HLSL usage example:uint renderingLayerMask = asuint(unity_RenderingLayer.x);