Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


RasterState

Values for the raster state.
Read time 1 minuteLast updated 4 days ago

Definition

public struct RasterState : IEquatable<RasterState>

Remarks

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the
Conservative
,
Cull
,
ZClip
, and
Offset
commands in ShaderLab.
Additional Resources: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.

Static Fields

Value

Description

defaultValueDefault values for the raster state.

Constructors

Constructor

Description

RasterState(UnityEngine.Rendering.CullMode,System.Int32,System.Single,System.Boolean)Creates a new raster state with the given values.

Properties

Property

Description

conservativeEnables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.
cullingModeControls which sides of polygons should be culled (not drawn).
depthClipEnable clipping based on depth.
offsetFactorScales the maximum Z slope in the GPU's depth bias setting.
offsetUnitsScales the minimum resolvable depth buffer value in the GPU's depth bias setting.