RenderTargetIdentifier
Identifies a RenderTexture for a CommandBuffer.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
- Implements: IEquatable<RenderTargetIdentifier>
public struct RenderTargetIdentifier : IEquatable<RenderTargetIdentifier>
Remarks
Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).
This struct serves as a way to identify them, and has implicit conversion operators so that in most cases you can save some typing.
Additional Resources: CommandBuffer.
Static Fields
Value | Description |
|---|---|
| AllDepthSlices | All depth-slices of the render resource are bound for rendering. For textures which are neither array nor 3D, the default slice is bound. |