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Unity Engine


BatchFilterSettings

Represents settings that Unity applies to draw commands in this draw range.
Read time 1 minuteLast updated 4 days ago

Definition

public struct BatchFilterSettings

Remarks

For more information, see BatchRendererGroup.

Fields

Value

Description

layerThe layer to use for draw commands in this draw range.
rendererPriorityThe sorting priority to use for draw commands in this draw range.
renderingLayerMaskThe rendering layer mask to use for draw commands in this draw range.

Properties

Property

Description

allDepthSortedIndicates whether all draw commands in the current draw range have the BatchDrawCommandFlags.HasSortingPosition flag set.
batchLayerThe batch layer to use for draw commands in this draw range.
motionModeSpecifies how to generate motion vectors in this draw range.
receiveShadowsIndicates whether instances from draw commands in this draw range should receive shadows.
sceneCullingMaskUse this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression
(1 << layer) & sceneCullingMask
is true. This field is typically used when rendering Editor previews.
shadowCastingModeSpecifies how instances from the draw commands in this draw range cast shadows.
staticShadowCasterIndicates whether instances from the draw commands in this draw range render into cached shadow maps.