BatchFilterSettings
Represents settings that Unity applies to draw commands in this draw range.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public struct BatchFilterSettings
Remarks
For more information, see BatchRendererGroup.
Fields
Value | Description |
|---|---|
| layer | The layer to use for draw commands in this draw range. |
| rendererPriority | The sorting priority to use for draw commands in this draw range. |
| renderingLayerMask | The rendering layer mask to use for draw commands in this draw range. |
Properties
Property | Description |
|---|---|
| allDepthSorted | Indicates whether all draw commands in the current draw range have the BatchDrawCommandFlags.HasSortingPosition flag set. |
| batchLayer | The batch layer to use for draw commands in this draw range. |
| motionMode | Specifies how to generate motion vectors in this draw range. |
| receiveShadows | Indicates whether instances from draw commands in this draw range should receive shadows. |
| sceneCullingMask | Use this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression |
| shadowCastingMode | Specifies how instances from the draw commands in this draw range cast shadows. |
| staticShadowCaster | Indicates whether instances from the draw commands in this draw range render into cached shadow maps. |