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Unity Engine


ShadowSplitData

Describes the culling information for a given shadow split (e.g. directional cascade).
Read time 1 minuteLast updated 6 days ago

Definition

public struct ShadowSplitData : IEquatable<ShadowSplitData>

Static Fields

Value

Description

maximumCullingPlaneCountThe maximum number of culling planes.

Properties

Property

Description

cullingMatrixThe model view projection matrix Unity uses to cull objects it renders into this shadow map.
cullingNearPlaneThe near plane distance that Unity uses to cull objects. Unity transforms the objects with ShadowSplitData.cullingMatrix, and then culls the ones that are farther than the near plane distance.
cullingPlaneCountThe number of culling planes.
cullingSphereThe culling sphere. The first three components of the vector describe the sphere center, and the last component specifies the radius.
shadowCascadeBlendCullingFactorA multiplier applied to the radius of the culling sphere.

Methods

Method

Description

GetCullingPlaneGets a culling plane.
SetCullingPlaneSets a culling plane.