cullingNearPlane
The near plane distance that Unity uses to cull objects. Unity transforms the objects with ShadowSplitData.cullingMatrix, and then culls the ones that are farther than the near plane distance.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public float cullingNearPlane { get; set; }