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LocalKeywordSpace

Represents the local keyword space of a Shader or ComputeShader.
Read time 2 minutesLast updated 6 days ago

Definition

public readonly struct LocalKeywordSpace : IEquatable<LocalKeywordSpace>

Remarks

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
When you declare a shader keyword in the source file for a Shader or ComputeShader, Unity represents the keyword with a LocalKeyword and stores it in a
LocalKeywordSpace
.
For a Shader, access the
LocalKeywordSpace
with Shader.keywordSpace. It contains:
For a ComputeShader, access the
LocalKeywordSpace
with ComputeShader.keywordSpace. It contains all keywords declared in the source file. For more information, see Declaring shader keywords.
Additional Resources: Shader variants and keywords, LocalKeyword, GlobalKeyword, ComputeShader.keywordSpace, Shader.keywordSpace.

Properties

Property

Description

keywordCountThe number of local shader keywords in this local keyword space. (Read Only)
keywordNamesAn array containing the names of all local shader keywords in this local keyword space. (Read Only)
keywordsAn array containing all LocalKeyword structs in this local keyword space. (Read Only)

Methods

Method

Description

FindKeywordSearches for a local shader keyword with a given name in the keyword space.

Operators

Operator

Description

operator ==Returns true if the local shader keyword spaces are the same. Otherwise, returns false.
operator !=Returns true if the local shader keyword spaces are not the same. Otherwise, returns false.