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Unity Engine


indexBuffer

The index buffer that Unity uses to define the ray tracing geometry instance.
Read time 1 minuteLast updated 5 days ago

Definition

public GraphicsBuffer indexBuffer { readonly get; set; }

Remarks

You can use a common index buffer and vertex buffer to define multiple geometry instances with different properties (for example different materials).
Use
GraphicsBuffer.Target.Index | GraphicsBuffer.Target.Raw
for the GraphicsBuffer.Target parameter when creating the index buffer from scripts.