IndirectArguments
ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
IndirectArguments = 256
Remarks
Buffer size has to be at least 12 bytes. Underlying DX11 unordered access view format will be R32_UINT, and shader resource view format will be R32 typeless.