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Unity Engine


IndirectArguments

ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
IndirectArguments = 256

Remarks

Buffer size has to be at least 12 bytes. Underlying DX11 unordered access view format will be R32_UINT, and shader resource view format will be R32 typeless.