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Unity Engine


Counter

ComputeBuffer with a counter.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Counter = 4

Remarks

Adds a "counter" to a
RWStructuredBuffer
and allows using
IncrementCounter
/
DecrementCounter
HLSL functions on it.
The stride passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Microsoft's HLSL documentation on IncrementCounter and DecrementCounter.
The buffer size value can be copied into another buffer using ComputeBuffer.CopyCount, or explicitly reset with ComputeBuffer.SetCounterValue.