Append
Append-consume ComputeBuffer type.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Append = 2
Remarks
Allows a buffer to be treated like a stack in compute shaders. Maps to or in HLSL.
AppendStructuredBuffer<T>ConsumeStructuredBuffer<T>The stride passed when constructing the buffer must match structure size, be a multiple of 4 and less than 2048.
See Microsoft's HLSL documentation on AppendStructuredBuffer and ConsumeStructuredBuffer.
The buffer size value can be copied into another buffer using ComputeBuffer.CopyCount, or explicitly reset with ComputeBuffer.SetCounterValue.