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Unity Engine


mipMapsPreserveCoverage

Enables or disables coverage-preserving alpha mipmapping.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool mipMapsPreserveCoverage { get; set; }

Remarks

Enable this to rescale the alpha values of computed mipmaps so coverage is preserved. This means a higher percentage of pixels passes the alpha test and lower mipmap levels do not become more transparent. This is disabled by default (set to false).